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Post by Deleted on Aug 2, 2013 18:08:31 GMT -5
EMERALD EYE : C-CLASS | Tyger is an exceed. His species and circumstances are what gives him his capabilities. What has been lost became a strength in the form of a holder-type magic. Tyger's left eye is artificial, crafted of lacrima, and entirely green. The Emerald Eye school uses this. The Sensory school, a magic type that works with the senses, is used for his remaining, genuine eye. Aera is his race's most defining characteristic, granting flight through a pair of angelic wings. The Feline Prowess school encompasses his felid traits and the fruits of his physical trainings.
| EMERALD EYE ITEM NAME: Emerald Eye ITEM DESCRIPTION: An lacrima-based artificial eye. It's an emerald green colour, which mirrors the hue of his right eye's iris. ITEM NAME: Eye Patch ITEM DESCRIPTION: A black eye patch he wears over his eye. Its only purpose is to stop the artificial eye's ability. ABILITY NAME: Emerald Eye ABILITY RANK: D ABILITY DESCRIPTION: An artificial eye fundamentally flawed. First, it gives Tyger a second eye with a respectable 20:15 visual acuity. However, everything gains an irksome, greenish tint. Also, is a magic stealer. Uncovered, it steals his magic and projects it forth as a laser-like beam of caustic green. He can stifle it and reduce the output, make it simply glow with a fiery heat (becomes a toggle), but only closing his eye or covering it back up with his eye patch will stop it. This projection moves at 30 mph with a width ranging from an inch to 12 inches up to a range of 160 feet. The thinner the beam, the more it is able to cut like the tip of a sword. Its cutting damage is enough to pierce objects of a wooden density and its temperature is high enough to deliver 2nd-degree burns on impact. POWER COST: 50p | SENSORY ABILITY NAME: Katsugan ABILITY RANK: D ABILITY DESCRIPTION: His one eye's field of vision expands to 240 degrees (180° + 30° per ability's rank). Depth perception is gained as well, something a pair of eyes is typically needed for. Objects up to 160 feet away can be zoomed in on. Vision is expectedly sharp. Used at a lower rank, visual acuity equals 20:8. POWER COST: 20p (toggle) | AERA ABILITY NAME: Aera ABILITY RANK: D ABILITY DESCRIPTION: This spell summons a pair of white, angelic wings at Tyger's back, growing outwards to a maximum length of four feet. These wings enables him to fly at a speed of 30 mph. POWER COST: 20p (toggle) | FELINE PROWESS PASSIVE NAME: Feline Senses PASSIVE RANK: Novice PASSIVE DESCRIPTION: He's got a nose like a blood-hound and ears like a rabbit. He can identify objects by their scent, pick up on chemosignals, etc. His ears can home in, even selectively, on any nearby sounds and not a sound goes by that is alike another. With an acuity to pitch, tone, the stuff of sound, animals who speak with just that are able to be understood. All of this is possible within a 50-foot radius. ABILITY NAME: Feline Mobility ABILITY RANK: D ABILITY DESCRIPTION: A combination of natural traits and trainings to enhance them further. Tyger's legs are able to carry him up to speeds of 30 mph and allow him to jump up to 12 feet. POWER COST: 20p (toggle) ABILITY NAME: Strength Conditioning ABILITY RANK: D ABILITY DESCRIPTION: A result of physical trainings. Tyger possesses enough strength to lift 190 lbs and throw 158 lbs. His is able to move his arms at a rate of 30 mph. POWER COST: 20p (toggle) |
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