Rome
Unaffiliated
Posts: 35
Ooc Name: Saphy
Rank: C-Class
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Post by Rome on Jul 10, 2013 21:47:44 GMT -5
CYBORG : C-CLASS | Terminator. Bionic Woman. Robocop. What do these all have in common? Aside from their awesomeness, they're all cyborgs. Beings that are part machine and part human. Although technically, when Rome was built, she only had a singular human eye and a human heart that is modified to handle voltage flow instead of blood. At the moment, she is entirely human, though with a bit of magic, things change. Drastically. Being a cyborg, its only natural that she inherits different affinities from it. For example, she's very experienced when it comes to transformation, since her magic basically revolves around the different forms that she could turn into, along with certain modifications done to her limbs. Additionally, she's well versed when it comes to her own bionic prowess, and is able to exceed normal human limits quite easily, doing things that.. well, humans can't do. Thirdly, she has a supercomputered brain that allows her to transmit signals to other people's minds. And when it comes to the mastery of weapons? She'll have an immediate feel for how to use it efficiently, despite not ever seeing the weapon before.
| TRANSFORMATION FORM NAME: R.O.M.E. Initiate [Assault Mode] FORM REFERENCE: HereFORM DESCRIPTION: This form is pretty much Rome, reverting back to her original self. Though she remains largely the same when it comes to her demeanor, one could clearly notice the abnormality when she chooses to utilize this first form. Her skin becomes paler, and instead of her usual pink hair, it turns into a blonder, more lighter look. Her eyes also take on an inhuman neon blue glow. The armor that she dons basically takes on what today's video game creators' thoughts on what armors should be like. The less you wear, the more you're protected, as evident in the picture, since her armor reveals a large part of her skin from the neck down, right to her naval region. Of course, it isn't really her intentions, and she wasn't really the one who made the choice and all, but she can't change the way her magic functions. FORM NAME: R.O.M.E. Initiate [Chaos Mode] FORM REFERENCE: HereFORM DESCRIPTION: Contrary to her first form, the one difference everyone would notice is probably her change in hair color from blonde to pure oily black. Aside from that, her skin also takes on a shade of blue, with neon circuitry lines highlighting random spots on her face and body. Though the armor itself is different from the first form, as it is way more refined, a lot of people would have a hard time figuring out that those solid pieces of whatever material its made of, is actually a part of Rome's body. Her eyes still retain the blue glow that is also present in the first form, and aside of having normal, functioning arms, she is also able to transform them into an arsenal of weaponry. ABILITY NAME: [Chaos] Theory (Melee Version) ABILITY RANK: C ABILITY DESCRIPTION: This ability is only applicable to Rome's entire right arm. Upon activation, Rome is able to transform her entire arm into any melee weapon that she had ever come across. It does has its limits, as she can't really make anything that exceeds the limit in weight that she could lift. At any given time during the transformation, she could turn her arm back to normal, and it'll automatically enter the cooldown phase. The damage dealt varies depending on the weapon conjured, so it could be anything, ranging from moderate gashes to widespread moderate bruises, as long as its logical. The function of each weapon is exclusive to how it looks. For example, a sword is a sword. It cuts things. Its not a hammer. It will never be a hammer. POWER COST: 40P per post ABILITY NAME: [Chaos] Theory (Ranged Version) ABILITY RANK: C ABILITY DESCRIPTION: This ability is only applicable to Rome's entire left arm. Upon activation, Rome is able to transform her entire arm into any ranged weapon that she had ever come across. Again, it does have its limits, since she can't make anything heavier than what she's capable of lifting. At any given time during the transformation, she is able to turn her arm back to normal. It'll enter its cooldown phase thereafter. The damage dealt varies depending on the weapon conjured, so it could be anything, ranging from widespread 2nd degree burns, to ailments that include feverish symptoms. The function of each weapon is exclusive to how it looks. For example, a machine gun functions as a machine gun. It cannot fire laserbeams, or launch rockets of any sort. POWER COST: 40P per post | BIONIC PROWESS ABILITY NAME: [Assault] Ruthless Aggression ABILITY RANK: C ABILITY DESCRIPTION: Mobility is the most important factor when it comes to combat, at least in her mind and what she's programmed to think. Being a combat-oriented cyborg, one shouldn't expect anything less. There are two sections to this ability. One that innately increases her speed and strength to Novice rank numbers, and one that requires an activation before enhancing her speed and strength to C-rank numbers. POWER COST: Toggle buff costs 40P per post
ABILITY NAME: [Chaos] Megaton Punch / Kick ABILITY RANK: C ABILITY DESCRIPTION: The great thing about being a cyborg, is that you can detach your limbs whenever you feel like it. Okay, that might not necessarily be a good thing, but when you make it work like Rome does, it certainly can be. Both her arms and legs can be propelled forward with a rocket boosting agent, sending 2 at most of her electrically charged limbs at C-rank speed, up to a 60 foot radius before making its way back to its owner. The damage dealt from each electrically charged limb would be widespread 2nd degree burns, along with widespread moderate bruises. POWER COST: 100P per use
| SUPERCOMPUTERED BRAIN ABILITY NAME: ABILITY RANK: ABILITY DESCRIPTION: POWER COST:
| WEAPON MASTERY ABILITY NAME: ABILITY RANK: ABILITY DESCRIPTION: POWER COST:
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