Kalina
Maintenance Team
System Slayer
♥♥♥
Posts: 308
Rank: SS-Class
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Post by Kalina on Jul 18, 2013 17:41:55 GMT -5
[attr="class","title"]Artifacts [attr="class","body"]Artifacts are non-rankable magical items. Some are common items, while others are rare or even cursed objects. Only Artifacts from the first two sets can be purchased. The rest must be searched for.
[attr="class","title"]Collections [attr="class","body"]Every Artifact is a part of a set, or multiple sets. Some sets will have special bonuses for if some number of the Artifacts are prsent or worn.
Collections are created by searching for Artifacts. Artifacts are gotten from Dungeons or during certain Events. Artifacts can also be traded or given away. [attr="class","title"]Re-collection [attr="class","body"]There are multiple situations in which an Artifact will be lost. If the character is archived or replaced. If the item has an effect that says so. If the Artifact is logically lost.
When an Artifact is lost it will be added back to this list. [attr="class","title"]Pvp Challenge [attr="class","body"]PVP Artifacts are separated from the rest for a reason. Every Artifact on this list has this property: if the wearer refuses a challenge or loses a fight, the Artifact will go to the winner or the challenger. They each seek only the strongest users. [attr="class","title"]Seven Swords Set (Quatro Cerberus) Ignis A 3'6" rusty colored blade. When it is unsheathed a wild flame engulfs its flesh. That same flame will devour any non-slayer fires spells. The user is able to cause flames to shoot out of it up to 20 feet away. Any water will put out the flames. | |
[table style="border:0px;background-color:#a2a2a2;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#393941;padding:3px;"][b style="font-size:14px;"]Ignis[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]A 3'6" rusty colored blade. When it is unsheathed a wild flame engulfs its flesh. That same flame will devour any non-slayer fires spells. The user is able to cause flames to shoot out of it up to 20 feet away. Any water will put out the flames.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/sword.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] Sylph This is an 18 inch blade shaped in a feathery fashion. When the user slashes with it, not only does it shoot out a small tornado up to 30 feet away; a second, identical, blade of wind will appear in the users hand ready to attack as well. Earth and metal can block these attacks. | |
[table style="border:0px;background-color:#a2a2a2;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#393941;padding:3px;"][b style="font-size:14px;"]Sylph[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]This is an 18 inch blade shaped in a feathery fashion. When the user slashes with it, not only does it shoot out a small tornado up to 30 feet away; a second, identical, blade of wind will appear in the users hand ready to attack as well. Earth and metal can block these attacks.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/sword.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] Ascension A 24 inch long katana, purple in color. At the bottom of it's pommel are important beads strung to the weapon. This katana allows the user to momentarily phase out and become intangible. But to attack someone they must become tangible again. Whether this is activated or removed, the beads at the hilt will create a distinct clacking sound. | |
[table style="border:0px;background-color:#a2a2a2;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#393941;padding:3px;"][b style="font-size:14px;"]Ascension[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]A 24 inch long katana, purple in color. At the bottom of it's pommel are important beads strung to the weapon. This katana allows the user to momentarily phase out and become intangible. But to attack someone they must become tangible again. Whether this is activated or removed, the beads at the hilt will create a distinct clacking sound.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/sword.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] Mold The only way to describe this weapon is that it is deceptive. With the ability to transform to any shape or size katana, the next draw is always a surprise. The katana cannot exceed its owner in size, but the weight may not match the appearance. | |
[table style="border:0px;background-color:#a2a2a2;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#393941;padding:3px;"][b style="font-size:14px;"]Mold[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]The only way to describe this weapon is that it is deceptive. With the ability to transform to any shape or size katana, the next draw is always a surprise. The katana cannot exceed its owner in size, but the weight may not match the appearance.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/sword.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] Wisp A verdant colored, 24 inch blade. When it is unsheathed there is a colorful glow about it, matching the user's aura. When this weapon is in a position to deal damage, it will do the reverse. It can remove up to a single deep wound with each swing, but it cannot be used on the user. | |
[table style="border:0px;background-color:#a2a2a2;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#393941;padding:3px;"][b style="font-size:14px;"]Wisp[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]A verdant colored, 24 inch blade. When it is unsheathed there is a colorful glow about it, matching the user's aura. When this weapon is in a position to deal damage, it will do the reverse. It can remove up to a single deep wound with each swing, but it cannot be used on the user.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/sword.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] Squall Squall is a 28 inch long gunblade with a floating revolver. When the trigger is pulled it releases a sphere of elemental magic, and shoots it up to user's rank's range away. The element depends on the user's personality, but it will always be the same every time they use it. | |
Shadowstitch This bat-like weapon has the appearance of a dark colored 15 inch dagger. It holds the dangerous ability to have slashes to people's shadows count as attacks on their bodies. Inside a pure dark area, with only shadows, hitting anywhere within 10 feet of the target will be a hit. This weapon cannot deal damage otherwise. | |
[table style="border:0px;background-color:#a2a2a2;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#393941;padding:3px;"][b style="font-size:14px;"]Shadowstitch[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]This bat-like weapon has the appearance of a dark colored 15 inch dagger. It holds the dangerous ability to have slashes to people's shadows count as attacks on their bodies. Inside a pure dark area, with only shadows, hitting anywhere within 10 feet of the target will be a hit. This weapon cannot deal damage otherwise.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/sword.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] [attr="class","title"]Einherjar Set HAMMER OF THE CHOSEN A large hammer that can only be lifted by chosen individuals. It can be thrown to hit a target up to rank's distance away. When it does hit it deals a mixture of blunt and electrical damage. The hammer can be called to fly back to the wielder at any time. | |
ARMOR OF THE CHOSEN When worn, this armor produces valkyrie wings from the wearer's back. They will be able to fly and soar at their rank's flight speed. | |
SHIELD OF THE CHOSEN This is a shield of the valkyrie. four foot hide and one and a half wide makes it an intimidating defense. The shield will defend against any attacks that hit it. However the wielder's back will always be open. | |
FREYJA This pendant has is gifted with the power of healing. It must be placed near the wound, and then it will restore the equivalent to a moderate wound every turn or reduce the degree of a deeper wound every turn. | |
[table style="border:0px;background-color:#a5dae5;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#618c95;padding:3px;"][b style="font-size:14px;"]FREYJA[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]This pendant has is gifted with the power of healing. It must be placed near the wound, and then it will restore the equivalent to a moderate wound every turn or reduce the degree of a deeper wound every turn.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/einher.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] GAUNTLETS OF THE CHOSEN A pair of gauntlets resembling those worn by the great valkyrie. When they are worn they increase the wearer's strength to match their correct rank's guidelines. They also increase their grip to be near unbreakable if they're holding onto something. | |
[table style="border:0px;background-color:#a5dae5;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#618c95;padding:3px;"][b style="font-size:14px;"]GAUNTLETS OF THE CHOSEN[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]A pair of gauntlets resembling those worn by the great valkyrie. When they are worn they increase the wearer's strength to match their correct rank's guidelines. They also increase their grip to be near unbreakable if they're holding onto something.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/einher.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] VALHALLA A spell that may only be casted by those that have acquired all of the pieces within the Einherjar set (5). Having become a valkyrie, the chosen is able to call for help from their higher ups. When this ability is used something will streak across at nearly unsurpassable speeds. It will strike and slash through a single target before disappearing. The target will be dealt a fairly deep wound, or their armor will be broken. But this can only be used once per battle. | |
[table style="border:0px;background-color:#a5dae5;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#618c95;padding:3px;"][b style="font-size:14px;"]VALHALLA[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]A spell that may only be casted by those that have acquired all of the pieces within the Einherjar set (5). Having become a valkyrie, the chosen is able to call for help from their higher ups. When this ability is used something will streak across at nearly unsurpassable speeds. It will strike and slash through a single target before disappearing. The target will be dealt a fairly deep wound, or their armor will be broken. But this can only be used once per battle.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/einher.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] [attr="class","title"]Djinn: Amon Set Amon's Sword Amon's Sword is a metaphorical object. In truth it is the transformation of a possession into what resembles the djinn's blade. Lower ranked mage will find the weapon to be bulky, but higher rank can morph it to fit their fighting style. The blade is constantly covered by flames. | |
Amon's Breastplate Amon's power will morph a upper body piece of equipment into valiant white armor. While this armor is worn the wearer will receive power when they are hit by heat-based attacks, but they will be weak against water based attacks. | |
[table style="border:0px;background-color:#c76129;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#7b2d02;padding:3px;"][b style="font-size:14px;"]Amon's Breastplate[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]Amon's power will morph a upper body piece of equipment into valiant white armor. While this armor is worn the wearer will receive power when they are hit by heat-based attacks, but they will be weak against water based attacks.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/flame.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] Amon's Helm A white, bird-like helmet will appear on the wielder's head. The magical property of this headset is that the user can engulf it in flames, and then charge at their enemies. Heat and flame will appear at the front of their person as they do this. | |
[table style="border:0px;background-color:#c76129;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#7b2d02;padding:3px;"][b style="font-size:14px;"]Amon's Helm[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]A white, bird-like helmet will appear on the wielder's head. The magical property of this headset is that the user can engulf it in flames, and then charge at their enemies. Heat and flame will appear at the front of their person as they do this.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/flame.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] Amon's Greaves Red, flexible greaves that cover much of the leg. When power is focused into these a flame will be released from the foot. Overall the wearer will be able to fly at their rank's flying numbers. | |
[table style="border:0px;background-color:#c76129;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#7b2d02;padding:3px;"][b style="font-size:14px;"]Amon's Greaves[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]Red, flexible greaves that cover much of the leg. When power is focused into these a flame will be released from the foot. Overall the wearer will be able to fly at their rank's flying numbers.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/flame.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] Amon's Gauntlets These red gauntlets have the ability to propel the wearer's upper limb. Magic is first focused into the equipment, and then a flame will shoot out of them. That stream of flame has enough force to immediately change the direction the wearer's arms are moving in. | |
[table style="border:0px;background-color:#c76129;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#7b2d02;padding:3px;"][b style="font-size:14px;"]Amon's Gauntlets[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]These red gauntlets have the ability to propel the wearer's upper limb. Magic is first focused into the equipment, and then a flame will shoot out of them. That stream of flame has enough force to immediately change the direction the wearer's arms are moving in.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/flame.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] Djinn Equip: Amon Having collected all of the pieces of the Amon set, the wielder can now become one with the Djinn. In their fused form the wielder looks like a cross between their self and the djinn. They are also capable of using extreme heat magic. That is, a spell that engulfs a massive region is raging heat and flame. That will deplete their power supply though. | |
[table style="border:0px;background-color:#c76129;"][tbody][tr][td style="border:0px;vertical-align:top;width:300px;"][div style="color:white;border-bottom:white 1px solid;margin-bottom:3px;background-color:#7b2d02;padding:3px;"][b style="font-size:14px;"]Djinn Equip: Amon[/b][/div][div style="color:white;font-weight:normal;font-size:11px;font-style:italic;"]Having collected all of the pieces of the Amon set, the wielder can now become one with the Djinn. In their fused form the wielder looks like a cross between their self and the djinn. They are also capable of using extreme heat magic. That is, a spell that engulfs a massive region is raging heat and flame. That will deplete their power supply though.[/div][/td][td style="width:100px;padding:3px;border:0px;vertical-align:top;height:100px;"][img src="http://i1217.photobucket.com/albums/dd390/Kyouzou729/Artifacts/flame.png" style="height:90px;width:90px;border:white 3px solid;"][/td][/tr][/tbody][/table] [newclass=.title]font-weight:bolder;font-size:2em;margin-bottom:5px;[/newclass] [newclass=.body]padding-left:30px;[/newclass] [newclass=.subhead]margin-top:-3px;font-size:1.4em;text-align:right;font-weight:bold;font-style:italic;[/newclass]
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