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Post by Fang the Defiler on Jun 2, 2013 0:07:49 GMT -5
HELOT LUCIUS NERO ROTHMILSAHEIL prick your finger it is done the moon has now eclipsed the sun
Basic Information NICKNAME Fang the Defiler, Prince Ragemutt, Lord of Riots GENDER Male SEXUALITY Pansexual AGE 257 RACE Demonic Being GUILD Raven Tail RANK C OOC NAME Phoebe BLACK BUTLER | Grell Sutcliffe Appearance EYES Akin to the linked bloodlust of his being. Through his eyes many of his dangerous emotions can be seen openly so to those who can guess their translation. When bored or unamused they glow a faint brown or pale red, but when blood hits the floor or his excitement gets roused it glows a darker and darker red until it matches the hue of the very thing he treasures most - alongside raw, delicious power.
HAIR Long and lustrous, Fang's hair is a brilliant hue of red, the bloodiest blood colored locks, as if the being dipped his hair straight into the source and was able to hold the color to its vibrancy for eternity. He keeps it down, long and flowing to the motions of his actions, and should a bit of blood seep into his scalp, well...it would just add to the flavor of his attire.
PHYSICAL Tall, although not thickly built, Fang is a being who towered over most people at an inhuman height of 6'6", well mostly, and tops the scales at 200 lbs. Rarely has he met a human who could match him in height. His build isn't anything special, but don't let his lacking physique get passed you. He's got more than enough reasons to make you want to take back the decision of interfering with him in the first place...Equally flowing, his attire is accented by the long, knee length crimson trench coat over his shoulders. Often time he allowed the fabric of the coat to slip to his elbows, walking in a leisurely pace when in a jolly mood. Below the coat he wears a jet black vest over a white dress shirt that always manages to get blood on. But rather than washing off the shirt he allows the blood to gather and obtain levels, allowing blood to mix and mingle with different individuals to get just the right hue. His ebon pants cling tightly to his thin hips and wiry legs, showing off the definition and slight curve to his body as he puts himself in motion, somehow unhindered by them. Red boots cover his feet, that reach to about mid knee in a corset like design. He wears a red ribbon wrapped affectionately around his neck, through his collar, and tied it into a neat bow that may or may not be stained with blood. Although rare, he can use it to tie back his hair for whatever reason.
INVENTORY - - -
ABNORMALITIES Teeth. Fangs. Of his namesake and obsession. Naturally pointed and obviously dangerous to those underneath them, Fang's teeth resemble that of a shark minus the different rows behind them. Small serrations line the sides of his fangs, which give him an edge to using them in attack or for feeding - as sharks do - when he bites it encourages blood flow as he rips into skin or the individual rears back. Such lacerations might be a bit touchy, especially near the most vital veins and arteries in a person's body. But also, such bites can be pleasurable when he doesn't use so much pressure, love nibbles, he calls them. All the better to nibble at you, my dear.
His mark that places him under the affiliation of Raven Tail so long ago has been with him for close to forty years now. While the marking is dulled, he carved its symbol into his flesh, where it has healed over in the form of a jagged scar.
Personality POSITIVE TRAITS [+] Playful [+] Ambitious [+] Confident [+] Easy to Please [+] Creative
NEGATIVE [-] Obsessive [-] Greedy [-] Rebellious [-] Sadistic [-] Impressionable [-] Easily bribed [-] Moody [-] Betrays easily [-] Cannibalistic [-] Impulsive [-] Egocentric [-] Hedonistic
LIKES [+] Blood [+] Power [+] Red meat, especially raw [+] Negative emotions in the eyes of his victims [+] Experimenting, especially if its torture [+] Desire
DISLIKES [-] Light Guilds. [-] Weaklings [-] Women [-] Disrespect [-] Rules. Unless he makes them
Abilities Sanguine / - - - MAGICAL INVENTORY |
[/b] Prince Ragemutt PARTIAL FORM: REF :This form is initiated by increasing fury; the angrier Helot gets the faster his blood will boil. Once it hits a certain temperature, it spikes a change within Helot that reflects his feral brutality. This partial half wolf, half humanoid shape has the appearance of an eight foot tall beast that is wolflike or hyena like in resemblance. Most of his weight is positioned in his upper torso for tackling lunges where his weight easily holds down weaker and smaller individuals. He has sloping, large shoulders and bulky arms that can deal crushing and sweeping blows with his claws and fists. In this half form, his long hair has blended into dark, blood stained fur along his spine, much like a hyena, with thinner patches of hair erupting from his skin down towards his waist, where it bushes out and collects into a pointed tail. In this form, he had an increased sense of smell and hearing, increased night vision, and speed. FULL FORM: REF: Helot's full beast form is a transitional phase between his partial beast form into his partial demon form, which he has yet to unlock. While his previous form was initiated by bloodlust and rage, this form is shifted in a most morbid calm. His ravenous thirst is still there, of course, lying underneath a constantly bleeding pelt, but its more concise, more cunning in the perfection of a lethal predator. His pelt has thinned out, at a perfect length to stain his flesh and is easier to damage, but easier to heal. His coat is a mixture of red and black, his main frame as red as blood while it fades into black at his legs and paws. This is a completely four legged beast, with large paws and curved hooked claws. His tail is winding and thin, about twenty feet long and narrowed to a sharp point. His frame itself is streamline and long, with long, powerful legs and a full chest. His neck is a tangle of black fur, long enough to resemble a mane around his neck and head. His head is shadowed underneath a wolflike skull, with a long protruding, very sharp horn in the middle of the skull, near his forehead. A pair of glowing, soulless red eyes peer out from underneath the skull's eye sockets. In this form, Helot stands about ten feet tall at the shoulders. [/ul] PHYSICAL ABILITIES[/b] Grim-Gape Ripper ABILITY RANK: C ABILITY DESCRIPTION: This natural ability utilizes his shark like fangs to cause the target medium lacerations across the skin where his fangs have met in contact with the skin given enough pressure, causing the bleed out if not property bandaged. This attack is usually initiated with a hissing like sound, mouth parted in a feral grin. The bottom of his maw tips down, unhinging his jaw much like a snake, where he can almost literally get his mouth around most body parts. The mouth can open almost at a 90 degree angle with a bite height of fifteen inches while in human form. DURATION: 1-post COOLDOWN: 2-posts [/ul] MAGICAL ABILITIES[/b] One-Hundred Lashes ABILITY RANK: C ABILITY TYPE/PINNED: Sanguine ABILITY DESCRIPTION: Natural ability for the user to harness his own blood. This spell is activated once Helot obtains an open wound, obtained via himself or by the actions of another, or through his pores. Hissing and sputtering, all the while acting very much like separate entities, the mass of blood tentacles (between 5-8) can hold a maximum of 350 lbs, which is divided among the tentacles. It can reach a max length of fifty feet and retract back into his flesh up to speeds of 40 mph. The form of the tentacles themselves are thin, about two inches wide with a width of hardly a centimeter, similar to long ribbon like structures which are strong enough to slash through human flesh or inorganic material. DURATION: 3-posts COOLDOWN: 2-posts ABILITY NAME: Blades of Erebus ABILITY RANK: C ABILITY TYPE/PINNED: Sanguine ABILITY DESCRIPTION: This spell is initiated when blood seeps through his pores or when he obtains a physical wound upon any part of his body. Helot can harness his own blood to from long, curves blades with the durability of steel upon the sides of his arms and ankles that look exactly like scythes where he can slash and stab in any direction at a speed of 40 mph. The blood blades are about four feet long with a width of nine inches. DURATION: 3-posts COOLDOWN: 3-posts ABILITY NAME: Deathmark Gattling ABILITY RANK: C ABILITY TYPE/PINNED: Sanguine ABILITY DESCRIPTION: Unleashing sanguine energy from his hands, Helot can form pockets of his own blood in the form of spheres with a one foot diameter to send at his opponents or set as traps. The speeds vary, with the slowest floating through the air like bubbles, or remain stationary and active, but most are issued as fast acting projectiles. He can summon many at a time, up to seven at once, firing off like a gun, at speeds of about 40 mph with a range of 75 feet. Helot can make each of his blood spheres explode upon impact, sending off a forceful dying blast in all directions with a radius of five to ten, depending on the amount, enough to daze an opponent for up to 20 seconds. Helot can unleash a single sphere, with a radius of two feet and range of 75 feet that deals blunt damage enough to knock the wind out of someone's chest and leave dark bruises upon the body, however, he is vulnerable to attack for a full post. DURATION: 2-posts COOLDOWN: 3-posts ABILITY NAME: Exquisite Blood ABILITY RANK: C ABILITY TYPE/PINNED: Sanguine ABILITY DESCRIPTION: Helots body utilizes his natural ability to make sure that his body has a continuous flow of blood, as it is used as his main arsenal of attack. He can control the speed his blood is pumping through his veins and how fast it regenerates and heals red blood cells. The faster his blood pumps, the more energy and blood he has at his disposal, while at lower speeds he can fall into a stasis and wait out long periods of time. DURATION: 2-posts COOLDOWN: 3-posts ABILITY NAME: Roar of the Bloodfiend ABILITY RANK: D ABILITY TYPE/PINNED: Sanguine / Take Over ABILITY DESCRIPTION: After taking a large intake of air, Helot is able to expel a noxious howl of blood infested vapor, the sound of it able to shatter glass. The main effects of the attack stretches out in a twenty foot cone at 20 mph, forming a foggy red cloud that lingers on the field for a set amount of time. At novice rank, it can disorient a living foe for up to 5 seconds and should a living foe remain in his air cloud for more than 30 seconds, it can affect the rate in which breath is recovered. Helot is immune to the cloud's effects. Due to the nature of his blood and foul breath, this also causes the air to smell horrid. DURATION: 2-posts COOLDOWN: 3-posts ABILITY NAME: Goredancer ABILITY RANK: C ABILITY TYPE: Take-Over : Ragemutt ABILITY DESCRIPTION: As Helot shows his true colors and revealed his feral demeanor, he becomes a hunter with the capability to run at greater speed that when he had a humanoid frame. His legs can carry him up to 40 mph and launch himself in any direction up to 18 feet. DURATION: 3-posts COOLDOWN: 2-posts ABILITY NAME: Fists of the Blood Fiend ABILITY RANK: C ABILITY TYPE: Sanguine/Take-Over : Ragemutt ABILITY DESCRIPTION: As a manifestation of his fury, Helot can use his blood to produce and form two giant, clawed fists make completely out of blood and brute force. The fists themselves are about five feet tall and seven feet long, solidly attached to his body. These fists can also uncurl into hands and are free to pick up objects up to 400 pounds divided between them and throw 300 pounds divided between them. The fists travel up to 40 mph and deal compressed blunt damage when hit, with a possible knock back of ten feet. In a Take-Over form, this also increases the power of his regular physical attacks. DURATION: 3-posts COOLDOWN: 3-poss ABILITY NAME: Pulse of the Blood Fiend ABILITY RANK: C ABILITY TYPE: Sanguine ABILITY DESCRIPTION: Helot, using his influence as a Sanguine Mage, can use his powers to absorb all nearby, fresh blood sources as well as his own into his pores where he then can forcefully expel the blood from his hands into a twisting motion, where he twirls around once, throwing the blood out in a wave that reaches out in all directions up to 100 feet out. Helot must remain in a stance where both arms are stretched out at his sides. The wave itself starts as a circle around him, about three feet wide. The waves deal moderate blunt damage with a possible knock back effect of 10 feet. DURATION: 3-posts COOLDOWN: 2-posts [/ul] [/div][/div] [/div][/div][/div][/div][/td][/tr][/tbody][/table] [/div]
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