rev
Head Admin
Posts: 8
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Post by rev on Jun 2, 2013 6:56:29 GMT -5
Location: On the Coast of a small, uninhabited island in Syndria. Entrance: The entrance itself is located underwater, a cave in the steep eastern cliff of the island, hidden beneath the waves. The cave goes upwards, though, so the actual entrance is somewhat dry. To enter, one requires two stones, one shaped like a diamond, one like a stylized flame, that can be found on the island itself, in two small, but well hidden temples in the forest. Djinn: Aria, Cassandra Djinn Nature: Order versus Chaos, Control versus Free Will, that is the dynamic between those two Djinn. Aria is soft spoken, calm and calculating, always preferring subtle or underhanded actions, while Cassandra is pretty much the incarnation of directness. She has an absolute aversion against anything restraining her, and suffers from a slight case of claustrophobia. Both are, however, actually somewhat laid-back and friendly when without an agenda, although strict with people for their betterment. It is only when they come into conflict that they become an explosive compound, ready to do everything they can in order to prove the other wrong – which, considering that both have somewhat warped morals, does not really know any restraints or boundaries. Their abilities reflect on those things, in a way. Aria is an expert in creation and protection, being able to grow or reinforce structures with crystalline growth, along with attempts to encase troublemakers in crystal, while Cassandra channels pure flames, used to destroy. If they can be coerced to work together, they can assume some of the other’s capabilities, with Cassandras flames being capable of cauterizing, even healing and cleansing wounds, while Aria becomes capable of forging weapons of war. Dungeon Layout: Being a rather big dungeon, this one somewhat looks like a medieval city, carved into the stone. There are two stylized forts, belonging to either side, with everything in between prone to potentially be destroyed by their fight, even though Aria tries to restore everything, if she can catch a break, leading to random crystalline patchwork. People entering the dungeon will naturally feel drawn towards the fort that their alignment works better with, and can be drawn into the perpetual fight going on, possibly being joined by crystal or fire elementals. Note: This, too, is a dual Djinn dungeon, although those two Djinn do not work together, but are instead fighting each other. This not only makes it more dangerous (C+ level), but also puts a spin on leaving the dungeon with a Djinn – since neither of them will just forsake their dungeon and their war easily.
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