kensei
New Member
Magnolia
Posts: 31
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Post by kensei on Apr 25, 2013 22:52:32 GMT -5
KENSEI TANAKA "Sorry, but I'm not mature enough to show restraint when it comes to kids...!"
Basic Information NICKNAME Kensei GENDER Male SEXUALITY Heterosexual AGE 23 RACE Human GUILD Guild Master of Lamia Scale RANK SS-Class OOC NAME Sam BLEACH | Kensei Mugurama Appearance EYES Brown
HAIR Kensei has short, light grey hair. When he is in the guild, Kensei has been known to style up his hair up so it is spiky, but on missions where he must fight, he often does not worry about his hair, and allows his longer bangs to sit over top of his forehead.
PHYSICAL Kensei is around 6 feet and 3 inches tall. He is quite muscular all around his body, being quite proud to show off his muscles. His face also reflects his muscular body, with sharp chiseled features. His lean build often leads to him wearing clothes that expose his arms and well toned chest.
INVENTORY Kensei always carries around a katana, which he named Tachi. Tachi is a steel sword that is 4 feet long, has a rectangular gold hilt, and is wrapped in a traditional pattern with white cloth for the grip. Tachi is encased in a black sheath, which Kensei has around his waist at all times.
ABNORMALITIES Kensei has one piercing along his left eyebrow, and two on his left ear. His Lamia Scale guild mark is located on his upper right arm, just before his shoulder, in a light grey ink, similar to his hair.
Personality POSITIVE TRAITS *Loyal - Kensei is extremely loyal to his frends, and will risk everything he has in life to protect those he cares about.
*Honest - Even in the gravest of times, Kensei is always honest. He never tries to hide bad news, and instead looks for solutions rather than more problems.
*Hard Working - As stated before, Kensei tries to focus on solving the problems of his quild rather than finding new ones. He is often seen improving his own skills or his guild, and only occasionaly rests when needed
* Humorous - While Kensei can be serious at times, he often tries to lighten the mood of his Guild, and tries to cheer up those who don't believe in Lamia Scale
* Intelligent - Kensei has been taught numerous things throughout his life, from history and magics, to strategy and war. His intellect is rivaled with top wizards around the globe.
NEGATIVE *Stubborn - Because of Kensei's high intellect and hard working nature, he tends to be a bit stubborn once he has made up his mind. Sometimes it can be difficult for his guild to make the right decisions because of this.
*Competitive - Kensei strives to be the best, and is always comparing himself to the other members of his guild, and the other guilds. He won't rest until he climbs to the top, and it can be hard to look past this during diplomatic relations.
*Vengeful - Once you go behind Kensei's back, it is very harsd to get back on to his good side. Should you break his trust twice, don't act like you will get off so easily. Kensei never forgets those who break his trust once, and never forgets those who take it for granted again.
*Impulsive - Kensei's active nature can cause him to overlook the thoughts of his decision and go for the quickest or easiest solution. Due to this he often looks to allies in the guild to help him plan long term.
*Boastful - Due to his competitive nature, Kensei will always let his enemies know who is the best mage around town. If you ask Kensei, it's always him!
LIKES *Working Out *Meeting New People *Serene Views *Seeing his Guild succeed *Ice Cream! *Playing friendly games of sports with his guild
DISLIKES *Expensive Food *People who think they are better than him *Disobeying the Rules *The Darkness *Losing
Abilities Destruction / Support MAGICAL INVENTORY |
[/b] N/A ITEM DESCRIPTION: N/A [/ul] PHYSICAL ABILITIESMAGICAL ABILITIES[/b] Crushing Pheonix ABILITY RANK: SS-Class ABILITY TYPE/PINNED: Destruction / Offensive ABILITY DESCRIPTION: Kensei releases all limitations of his Destruction magic powers, and releases large amounts of magical energy around him. Kensei will then leap towards his opponent and make contact with them, either through a punch or a kick. By removing these limitations, Kensei increase his damage output significantly, mortally wounding if on direct contact or nearby, and causing destruction to objects within 30 ft of him. Due to the nature of Destruction magic, the user will also feel a bit of physical damage, such as feeling tired and slight bruising at the contact point. DURATION: 2 posts (1 for the initial fire, and the second post will continue the effects of the blast). COOLDOWN: 10 posts ABILITY NAME: Solar Aegis ABILITY RANK: SS-Class ABILITY TYPE/PINNED: Destruction / Offensive / Defensive ABILITY DESCRIPTION: Kensei cloaks his body with his destructive magical energy. A white aura can be seen around Kensei while he is using this ability. His destructive magical energy becomes like armor, surrounding his entire body as he moves and continues to fight. Contact with this aura can cause burns, getting worse with repeated contact. Kensei also takes reduced damage from his opponent's spells, but sustains a bit of dammage frrom the aura as well. Due to the density off Kensei's magical energy, he radiates heat while using this ability, burning objects that are close by, and crushing the earth beneath his feet. DURATION: 5 posts COOLDOWN: 20 posts ABILITY NAME: Regal Dissassemble ABILITY RANK: SS-Class ABILITY TYPE/PINNED: Destruction / Defensive ABILITY DESCRIPTION: Kensei raises his hand outward until it is in front of his body. A golden "X" quickly forms in front of his hand and makes contact with the object. If the object is moving or is a spelll, it is instantly stopped in its tracks. The object then begins to split into cubes, but is held in place. The spell will continue its effects without moving, but is continued to be divided. Once the object is dissassembled into thousands of pieces, Kensei can release the spell and the "cubed" object will fall to the ground. On solid materials, the dissassembled object can be reduced to dust. On elemental spells, the spell will continue its effect (fire will continue until it burns out, ice will begin to melt) until it is released to the ground by Kensei. DURATION: 2 posts (1 post for the initiation and dissassemble, 1 post for releasing the dissassembled parts to the ground). COOLDOWN: 8 posts ABILITY NAME: Lamia Nova ABILITY RANK: SS-Class ABILITY TYPE/PINNED: Support / Healing ABILITY DESCRIPTION: The ultimate spell of the Lamia Scale's guild, passed down from high ranked mages of the guild, Lamia Nova is a healing magic that is able to save allies from ailments otherwise incurable. Using Kensei's large magic reserves of energy, Kensei moves his energy into the wounds of his allies, increasing cell regeneration and stabilizing vital body functions. Within moments, minor wounds begin to close and heal, and take relatively little energy, while large wounds may take a few minutes to stabilize and might not completely close. In extreme cases, this spell may not immediately resolve all wounds, but can save a person from the brink of death. While this spell is relatively easy to use on other allies, it is difficult to control inside ones body. When Kensei uses this spell on himself, he is able to heal moderate damage and wounds, but is not able to heal mortal wounds on his own. DURATION: 1 post (minor wounds on another mage), 2 posts (Major wounds on another mage, minor wounds on Kensei). COOLDOWN: 8 posts [/ul] [/div][/div] [/div][/div][/div][/div][/td][/tr][/tbody][/table] [/div]
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