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Post by Fang the Defiler on Jul 13, 2013 15:00:07 GMT -5
ANATOMORPH : C | Helot's demonic lineage resides heavily into the grotesque abilities of deformation and anatomy, as well as shifting one's form into a more horrific form, the more gruesome the better. Helot has been gifted with many abilities that make use of the unlimited potential of his own body, exploiting it and harnessing its strengths for his own.
| BLOODSHIFT
ABILITY NAME: One-Hundred Lashes ABILITY RANK: C ABILITY DESCRIPTION: Natural ability for the user to harness his own blood. This spell is activated once Helot obtains an open wound, obtained via himself or by the actions of another, or through his pores. Hissing and sputtering, all the while acting very much like separate entities, the mass of blood tentacles (between 5-8) can hold a maximum of 350 lbs, which is divided among the tentacles. It can reach a max length of fifty feet and retract back into his flesh up to speeds of 40 mph. The form of the tentacles themselves are thin, about two inches wide with a width of hardly a centimeter, similar to long ribbon like structures which are strong enough to slash through human flesh or inorganic material. POWER COST: 100p/post
ABILITY NAME: Blades of Deadria ABILITY RANK: C ABILITY DESCRIPTION: This spell is initiated when blood seeps through his pores or when he obtains a physical wound upon any part of his body. Helot can harness his own blood to from long, curves blades with the durability of steel upon the sides of his arms and ankles that look exactly like scythes where he can slash and stab in any direction at a speed of 40 mph. The blood blades are about four feet long with a width of nine inches. POWER COST: 100p
ABILITY NAME: Deathmark Gattling ABILITY RANK: C ABILITY DESCRIPTION: Unleashing sanguine energy from his hands, Helot can form pockets of his own blood in the form of spheres with a one foot diameter to send at his opponents or set as traps. The speeds vary, with the slowest floating through the air like bubbles, or remain stationary and active, but most are issued as fast acting projectiles. He can summon many at a time, up to seven at once, firing off like a gun, at speeds of about 40 mph with a range of 75 feet. Helot can make each of his blood spheres explode upon impact, sending off a forceful dying blast in all directions with a radius of five to ten, depending on the amount, enough to daze an opponent for up to 20 seconds. Helot can unleash a single sphere, with a radius of two feet and range of 75 feet that deals blunt damage enough to knock the wind out of someone's chest and leave dark bruises upon the body, however, he is vulnerable to attack for a full post. POWER COST: 100p
ABILITY NAME: Fists of the Blood Fiend ABILITY RANK: C ABILITY DESCRIPTION: As a manifestation of his fury, Helot can use his blood to produce and form two giant, clawed fists make completely out of blood and brute force. The fists themselves are about five feet tall and seven feet long, solidly attached to his body. These fists can also uncurl into hands and are free to pick up objects up to 400 pounds divided between them and throw 300 pounds divided between them. The fists travel up to 40 mph and deal compressed blunt damage when hit, with a possible knock back of ten feet. In a Take-Over form, this also increases the power of his regular physical attacks. POWER COST: 100p
ABILITY NAME: Pulse of the Blood Fiend ABILITY RANK: C ABILITY DESCRIPTION: Helot can use his powers to absorb all nearby, fresh blood sources as well as his own into his pores where he then can forcefully expel the blood from his hands into a twisting motion, where he twirls around once, throwing the blood out in a wave that reaches out in all directions up to 100 feet out. Helot must remain in a stance where both arms are stretched out at his sides. The wave itself starts as a circle around him, about three feet wide. The waves deal moderate blunt damage with a possible knock back effect of 10 feet. POWER COST: 100p
| BEASTSHIFT FORM NAME: Ragemutt FORM DESCRIPTION: PARTIAL FORM: REF :This form is initiated by increasing fury; the angrier Helot gets the faster his blood will boil. Once it hits a certain temperature, it spikes a change within Helot that reflects his feral brutality. This partial half wolf, half humanoid shape has the appearance of an eight foot tall beast that is wolflike or hyena like in resemblance. Most of his weight is positioned in his upper torso for tackling lunges where his weight easily holds down weaker and smaller individuals. He has sloping, large shoulders and bulky arms that can deal crushing and sweeping blows with his claws and fists. In this half form, his long hair has blended into dark, blood stained fur along his spine, much like a hyena, with thinner patches of hair erupting from his skin down towards his waist, where it bushes out and collects into a pointed tail. In this form, he had an increased sense of smell and hearing, increased night vision, and speed. FULL FORM: REF: Helot's full beast form is a transitional phase between his partial beast form into his partial demon form, which he has yet to unlock. While his previous form was initiated by bloodlust and rage, this form is shifted in a most morbid calm. His ravenous thirst is still there, of course, lying underneath a constantly bleeding pelt, but its more concise, more cunning in the perfection of a lethal predator. His pelt has thinned out, at a perfect length to stain his flesh and is easier to damage, but easier to heal. His coat is a mixture of red and black, his main frame as red as blood while it fades into black at his legs and paws. This is a completely four legged beast, with large paws and curved hooked claws. His tail is winding and thin, about twenty feet long and narrowed to a sharp point. His frame itself is streamline and long, with long, powerful legs and a full chest. His neck is a tangle of black fur, long enough to resemble a mane around his neck and head. His head is shadowed underneath a wolflike skull, with a long protruding, very sharp horn in the middle of the skull, near his forehead. A pair of glowing, soulless red eyes peer out from underneath the skull's eye sockets. In this form, Helot stands about ten feet tall at the shoulders. PASSIVE NAME: Grim-Gape Ripper PASSIVE RANK: C PASSIVE DESCRIPTION: This natural ability utilizes his shark like fangs to cause the target medium lacerations across the skin where his fangs have met in contact with the skin given enough pressure, causing the bleed out if not property bandaged. This attack is usually initiated with a hissing like sound, mouth parted in a feral grin. The bottom of his maw tips down, unhinging his jaw much like a snake, where he can almost literally get his mouth around most body parts. The mouth can open almost at a 90 degree angle with a bite height of fifteen inches while in human form. PASSIVE NAME: Goredancer PASSIVE RANK: C PASSIVE DESCRIPTION: As Helot shows his true colors and revealed his feral demeanor, he becomes a hunter with the capability to run at greater speed that when he had a humanoid frame. His legs can carry him up to 40 mph and launch himself in any direction up to 18 feet. ABILITY NAME: Roar of the Blood Fiend ABILITY RANK: C ABILITY DESCRIPTION: After taking a large intake of air, Helot is able to expel a noxious howl of blood infested vapor, the sound of it able to shatter glass. The main effects of the attack stretches out in a twenty foot cone at 20 mph, forming a foggy red cloud that lingers on the field for a set amount of time. At novice rank, it can disorient a living foe for up to 5 seconds and should a living foe remain in his air cloud for more than 30 seconds, it can affect the rate in which breath is recovered. Helot is immune to the cloud's effects. Due to the nature of his blood and foul breath, this also causes the air to smell horrid. POWER COST: 100p | HELLSHIFT ABILITY NAME: ABILITY RANK: ABILITY DESCRIPTION: POWER COST:
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